When talking about team field operation remember
“Scheme” is the overall strategy, its broader than a gameplan... its running a predominately 3/4 Over a 4/3 or utilizing a Specific primary blocking strategy... scheme is more foundational... scheme is usually spoken of As a general technical philosophy
“Gameplans” are The use of specific plays, personal, and strategies designed to Attack a specific teams weaknesses and defend against their strength or cover up your own teams liabilities... utilizing plays with extra dbs against pass heavy teams or doubling a great passrusher is part of a gameplan...
“Formations“ (Or sets) are the alignment of players before the snap... multiple plays should be able to be run from a particular formation
“Plays” are the designed paths and responsibilities players have after the snap... route trees, read progressions, blocking responsibilities, coverages, and rush lanes are all set by play design... and plays can have multiple responsibilities for players based off their reads of tge other teams actions...
“Playcalling” is selecting plays out of the gameplan or larger playbook on a play by play basis... bear in mind plays can be audibled out of at the lineby the qb.....
“Execution” is the players performing their duties... execution fails for the following reasons
1. Players making incorrect reads or miscommunications ( blown coverages or missed blocks
2. Players just failing to do what they are supposed to do ( missed tackles, Dropped passes)
3. Players physically unable to perform the duty ( linebacker covering a wr for a long duration)
4. The play not operating as designed ( the safety not biting on a decoy route, the blitz being picked up)
A little of each has failed us recently... i think the set plays to start the game have been atrocious, scoring few points, and few have led to late game advantages... I think our deep and mid passing game is pedestrian from the play design side
The drops and missed blocks are a lot of execution fails...