Game clock manipulation
This change to Amend 4, Section 3, Article 12 "prevents teams from manipulating the game clock by committing multiple dead-ball fouls while the clock is running."
Below is the new rulebook entry, with the new language underlined and deleted language struck through:
ARTICLE 2. SCRIMMAGE DOWN.
Following any timeout (3-37-1), the game clock shall be started on a scrimmage down when the ball is next snapped, except in the following situations:
(e) If the game clock is stopped after a down in which there was a foul by either team, following enforcement or declination of a penalty, the game clock will start as if the foul had not occurred, except that the clock will start on the snap if:
(1) the foul occurs after the two-minute warning of the first half;
(2) the foul occurs inside the last five minutes of the second half; or
(3) the offense commits a dead-ball foul during the fourth quarter or overtime that is accepted; or
(4) a specific rule prescribes otherwise.